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Set Position

Set Position

Sets transform's position.

Inputs

  • Transform: The target Transform which we want to set the position. See Cross-Scene System.
    • Upon using Legacy Cross Scene Binding, in the Cross Scene Binder component, you can specify any component within the same GameObject, since it will automatically get the Transform component.
  • Local Space: Whether to set local position or global position.
  • Position: The vector3 value to set.

Outputs

  • Position: Gets the position of the transform.