Tween Scale
Tweens the transform's local scale by interpolating it over time towards a target local scale after a certain duration.
Inputs
- Transform: The target Transform which we want to tween the scale. See Cross-Scene System.
- Upon using Legacy Cross Scene Binding, in the Cross Scene Binder component, you can specify any component within the same GameObject, since it will automatically get the Transform component.
- Duration: The duration of the tween until it reaches End Local Scale.
- Timescale Independent: Whether to follow the
Time.timeScale
or not. - Easing: The easing function to use for the interpolation.
- End Local Scale: The target vector3 local scale value.
Outputs
- On Complete: The main output that is only invoked when the tweening is finished. If you want to do something next immediately without waiting the tweening to finish, use the default main output (the one on the upper right).
- Local Scale: Gets the local scale of the transform.