Get Action Clip
Gets the actual animation clip reference of a Sequine Animation Data by specifying the action.
Inputs
- Target: The target Sequine Player which we refer to. This will become Target Binder field if Target Cross Scene Object is
true
. - Action: The action ID to resume. The list dropdown is based on the action animations specified inside the Sequine Animation Data asset.
Outputs:
- Animation Clip: The animation clip of the specified Action.
info
Since version 1.4.0, when you create a new Get Action Clip command, it will no longer allow populating action list from a Sequine Player direct object. Instead, a Sequine Animation Data asset should always be used (as seen from the image above).
However, this will still be compatible if you previously use Sequine Player direct object for your existing command, and the Animation Data field will turn into a Sequine Player field.