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Get Transform

Get Transform

Gets Transform values.

Inputs

  • Transform: The target Transform which we want to get the information from. See Cross-Scene System.
    • Upon using Legacy Cross Scene Binding, in the Cross Scene Binder component, you can specify any component within the same GameObject, since it will automatically get the Transform component.
  • Local Space: Whether to get the local or global values.

Outputs

  • Position: Gets the Vector3 position of the transform. (Local position if Local Space is enabled)
  • Rotation: Gets the Quaternion rotation of the transform. (Local rotation if Local Space is enabled)
  • Local Scale: Gets the Vector3 local scale of the transform.