Get Transform
Gets Transform values.
Inputs
- Transform: The target Transform which we want to get the information from. See Cross-Scene System.
- Upon using Legacy Cross Scene Binding, in the Cross Scene Binder component, you can specify any component within the same GameObject, since it will automatically get the Transform component.
- Local Space: Whether to get the local or global values.
Outputs
- Position: Gets the Vector3 position of the transform. (Local position if Local Space is enabled)
- Rotation: Gets the Quaternion rotation of the transform. (Local rotation if Local Space is enabled)
- Local Scale: Gets the Vector3 local scale of the transform.