Quick Start - Sequine Flow
Get started by creating a new Sequine Flow Asset and executing it.
Create a New Sequine Flow Asset
Open the Assets menu and choose Create -> Sequine -> Sequine Flow Asset. Name the new file to HelloWorld (optional).
Double click the asset to open the node-based flow editor.
Create a New Command
Right click on the empty area, and choose Debug -> Log.

Fill the Message field with Hello World, and then connect the Start node's out-point with the Log node's in-point.

Now that we have created our Sequine Flow Asset, we have to create the executor that will execute it from Start node.
Create a Sequine Flow Executor
Open the GameObject menu and choose Create Other -> Sequine -> Sequine Flow Executor. From the Inspector, set the Flow to Execute with our previously created HelloWorld asset.

Play It
Since we've set it to Execute On Start, press Play button in your Unity Editor, and your sequence will be executed immediately. Notice that you can track your command execution by looking at the yellow-glowing lines. It means that the command has been visited and executed.

That's generally how Sequine Flow works. Sequine already provides essential commands, especially commands related to animation such as playing animation clips and transform tweenings. But you can extend it by creating your own custom commands.