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Quick Start - Sequine Flow

Get started by creating a new Sequine Flow Asset and executing it.

Create a New Sequine Flow Asset

Open the Assets menu and choose Create -> Sequine -> Sequine Flow Asset. Name the new file to HelloWorld (optional).

Create a New Sequine Flow Asset

Double click the asset to open the node-based flow editor.

Create a New Command

Right click on the empty area, and choose Debug -> Log.

Create a New Command

Fill the Message field with Hello World, and then connect the Start node's out-point with the Log node's in-point.

Log

Now that we have created our Sequine Flow Asset, we have to create the executor that will execute it from Start node.

Create a Sequine Flow Executor

Open the GameObject menu and choose Create Other -> Sequine -> Sequine Flow Executor. From the Inspector, set the Flow to Execute with our previously created HelloWorld asset.

Executor

Play It

Since we've set it to Execute On Start, press Play button in your Unity Editor, and your sequence will be executed immediately. Notice that you can track your command execution by looking at the yellow-glowing lines. It means that the command has been visited and executed.

Play

That's generally how Sequine Flow works. Sequine already provides essential commands, especially commands related to animation such as playing animation clips and transform tweenings. But you can extend it by creating your own custom commands.