Sequine - Scripting API
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Static Public Attributes | |
static Action | addMainInPoint |
static Action | addMainOutPoint |
static Action< Type > | addPropertyInPoint |
static Action< Type > | addPropertyOutPoint |
static Action< int > | removeInPoint |
static Action< int > | removeOutPoint |
static Func< bool > | hasMainInPoint |
static Action< int > | drawInPoint |
static Action< int > | drawOutPoint |
static Action< float > | addRectHeight |
static GUIStyle | labelStyle |
static GUIStyle | labelRightStyle |
static Vector2 | absolutePosition |
static Func< float > | currentY |
static Func< float > | nodeWidth |
static UnityEngine.Object | targetObject |
static bool | selected |
static bool | offScreen |
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