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Sequine 1.4.0 - Introducing Brand New Cross-Scene System

· One min read
Dilaura

Sequine has been updated to version 1.4.0 which includes major updates revolving around the new cross-scene system, that is called Cross-Scene Reference.

The old cross-scene system, Cross-Scene Binding, did not scale well with a project that utilizes a lot of cross-scene objects. A large amount of cross-scene objects means that we will have a lot of binder assets cluttering in our project, which maybe cumbersome to manage.

The new system, Cross-Scene Reference, scrapped the use of a binder asset. It works seamlessly just like when we target a scene's object directly, without additional configurational step.

Cross-Scene Reference

Every affected command has been adjusted to work with the new system.

However, the old system is still kept as a legacy feature, to maintain compatibility for long time users.

Check out the full description in Cross-Scene System.

Release Notes: https://assetstore.unity.com/packages/tools/visual-scripting/sequine-sequencing-animation-and-visual-scripting-260083#releases