Pause Animation Clip At Time
Pauses an animation by specifying the animation clip asset, and sample a certain pose at the specified time.
This will also automatically plays the animation clip if it's not yet played.
Inputs
- Target: The target Sequine Player which we refer to. See Cross-Scene System.
- Clip: The Animation Clip to pause.
- Time: The time of the action clip to sample.
- Use Normalized Time: If
true
, then the Time will be in percentage of the total duration, instead of directly in seconds.
The configuration is only used if the clip is not already playing.
- Configurations:
- Layer: The layer index which this animation should be played to.
- Transition Duration: The duration of the blending between previous animation and the animation to be played.
- Normalized Transition: If
true
, then the Transition Duration will be in percentage of the total duration, instead of directly in seconds.