📄️ Overview - Sequine Flow
Sequine Flow is a system that executes a set of command in a defined branchable flow, starting from Start command.
📄️ Cross-Scene System
Normally, Unity won't allow objects in scene (such as GameObject or Component) to be assigned in an asset's property. Unity won't even allow an object of a particular scene to be assigned in an object's property across a different scene.
📄️ Command
Command is where the actual functionality exists, and it's represented as a Node.
📄️ Sub-Flow
A Sequine Flow may contain a command that calls another Sequine Flow. So, that Sequine Flow is being run as a sub-flow. A sub-flow can also have another sub-flow. There is no limit on how many stack of sub-flow can be run in a root Sequine Flow.
📄️ Variables
Variables refer to local variables that can be used in a Sequine Flow object, in scope of that Sequine Flow object only. It has pretty much the same concept with a variable in programming language.
📄️ Global Variables
Global Variables are basically Variables, except they can be accessed and shared globally, not limited to the scope of the Sequine Flow object.
📄️ Audio Config
Sequine also provide commands to play audio clips. You can check the list of available commands in Audio section.