📄️ Overview - Sequine Player
Sequine Player is a component that can play Animation Clip on demand without relying on Animator Controller.
📄️ Playing Animation with Configurations
Upon playing animation clip, when the Sequine Player is currently playing an existing animation clip, then we can also put some configuration to define the transition.
📄️ Managing Animation Clip References
What we learned previously is that we can play an animation by directly specifying the animation clip. But here's another case: We have many Play Animation Clip commands placed in our flow, and some of them plays the same animation clip, let's say, Clip A. But the problem comes when we want to change the animation clip to play. We want them to play Clip B instead of Clip A. It would be tiring to make changes to every command.
📄️ Animation Layers
As in Unity's Animator Controller, we can also add layers to Sequine Player. If you are not familiar with Animator Controller's layers, here is how it looks like.