Sequine - Scripting API
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Playable Asset class for Global Directional Light Activation Tracks More...
Public Member Functions | |
override Playable | CreatePlayable (PlayableGraph graph, GameObject go) |
Overrides PlayableAsset.CreatePlayable() to inject needed Playables for an activation asset More... | |
Properties | |
ClipCaps | clipCaps [get] |
Returns a description of the features supported by activation clips More... | |
Playable Asset class for Global Directional Light Activation Tracks
override Playable Calcatz.CookieCutter.CrossSceneActivationPlayableAsset.CreatePlayable | ( | PlayableGraph | graph, |
GameObject | go | ||
) |
Overrides PlayableAsset.CreatePlayable() to inject needed Playables for an activation asset
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get |
Returns a description of the features supported by activation clips