Sequine - Scripting API
Calcatz.Sequine.SequinePlayer Member List

This is the complete list of members for Calcatz.Sequine.SequinePlayer, including all inherited members.

animationDataCalcatz.Sequine.SequinePlayer
animatorCalcatz.Sequine.SequinePlayer
animatorControllerCalcatz.Sequine.SequinePlayer
Awake()Calcatz.Sequine.SequinePlayerprotectedvirtual
currentStateCalcatz.Sequine.SequinePlayer
defaultAnimationConfigCalcatz.Sequine.SequinePlayerstatic
ExitCurrentState(int _layer)Calcatz.Sequine.SequinePlayer
GetInstance(SequineAnimationData _binder)Calcatz.Sequine.SequinePlayerstatic
layerCountCalcatz.Sequine.SequinePlayer
layerNamesCalcatz.Sequine.SequinePlayer
layersCalcatz.Sequine.SequinePlayer
OnActionTranslation(Vector3 _updatedPosition)Calcatz.Sequine.SequinePlayerprotectedvirtual
OnDestroy()Calcatz.Sequine.SequinePlayerprotectedvirtual
OnDisable()Calcatz.Sequine.SequinePlayerprotectedvirtual
OnEnable()Calcatz.Sequine.SequinePlayerprotectedvirtual
OnValidate()Calcatz.Sequine.SequinePlayerprotectedvirtual
Pause()Calcatz.Sequine.SequinePlayer
PauseAnimationClipAtTime(AnimationClip _clip, float _time, bool _useNormalizedTime)Calcatz.Sequine.SequinePlayer
PauseAnimationClipAtTime(AnimationClip _clip, float _time, bool _useNormalizedTime, AnimationConfig _config)Calcatz.Sequine.SequinePlayer
PlayAction(int _id, AnimationConfig _config, bool _restart=false, Action _onComplete=null)Calcatz.Sequine.SequinePlayer
PlayAction(int _id, AnimationConfig _config, Action _onComplete)Calcatz.Sequine.SequinePlayer
PlayAction(int _layer, int _id, AnimationConfig _config, bool _restart=false, Action _onComplete=null)Calcatz.Sequine.SequinePlayer
PlayActionWithTranslation(int _id, Vector3 _translation, AnimationConfig _config, bool _restart=false, Action _onComplete=null, EasingFunction.Ease _easing=EasingFunction.Ease.Linear)Calcatz.Sequine.SequinePlayer
PlayActionWithTranslation(int _layer, int _id, Vector3 _translation, AnimationConfig _config, bool _restart=false, Action _onComplete=null, EasingFunction.Ease _easing=EasingFunction.Ease.Linear)Calcatz.Sequine.SequinePlayer
PlayAnimationClip(AnimationClip _clip, AnimationConfig _config, bool _restart=false, Action _onComplete=null)Calcatz.Sequine.SequinePlayer
PlayAnimationClip(AnimationClip _clip, AnimationConfig _config, Action _onComplete)Calcatz.Sequine.SequinePlayer
PlayAnimationClip(int _layer, AnimationClip _clip, AnimationConfig _config, bool _restart=false, Action _onComplete=null)Calcatz.Sequine.SequinePlayer
PlayRangedAnimationClip(int _layer, AnimationClip _clip, AnimationConfig _config, float minTimePercentage, float _maxTimePercentage, bool _restart=false, Action _onComplete=null)Calcatz.Sequine.SequinePlayer
RemoveState(AnimationClip _clip)Calcatz.Sequine.SequinePlayer
Resume()Calcatz.Sequine.SequinePlayer
statesCalcatz.Sequine.SequinePlayer
Stop()Calcatz.Sequine.SequinePlayer
Tick(float _deltaTime)Calcatz.Sequine.SequinePlayer
TryGetActionClip(int _actionId, out AnimationClip _clip)Calcatz.Sequine.SequinePlayer
TryGetCurrentClip(out AnimationClip _clip)Calcatz.Sequine.SequinePlayer
TryGetInstance(SequineAnimationData _binder, out SequinePlayer _sequinePlayer)Calcatz.Sequine.SequinePlayerstatic
TryGetState(AnimationClip _clip, out SequineState _state)Calcatz.Sequine.SequinePlayer
updateModeCalcatz.Sequine.SequinePlayer
weightCalcatz.Sequine.SequinePlayer