animationData | Calcatz.Sequine.SequinePlayer | |
animator | Calcatz.Sequine.SequinePlayer | |
animatorController | Calcatz.Sequine.SequinePlayer | |
Awake() | Calcatz.Sequine.SequinePlayer | protectedvirtual |
currentState | Calcatz.Sequine.SequinePlayer | |
defaultAnimationConfig | Calcatz.Sequine.SequinePlayer | static |
ExitCurrentState(int _layer) | Calcatz.Sequine.SequinePlayer | |
GetInstance(SequineAnimationData _binder) | Calcatz.Sequine.SequinePlayer | static |
layerCount | Calcatz.Sequine.SequinePlayer | |
layerNames | Calcatz.Sequine.SequinePlayer | |
layers | Calcatz.Sequine.SequinePlayer | |
OnActionTranslation(Vector3 _updatedPosition) | Calcatz.Sequine.SequinePlayer | protectedvirtual |
OnDestroy() | Calcatz.Sequine.SequinePlayer | protectedvirtual |
OnDisable() | Calcatz.Sequine.SequinePlayer | protectedvirtual |
OnEnable() | Calcatz.Sequine.SequinePlayer | protectedvirtual |
OnValidate() | Calcatz.Sequine.SequinePlayer | protectedvirtual |
Pause() | Calcatz.Sequine.SequinePlayer | |
PauseAnimationClipAtTime(AnimationClip _clip, float _time, bool _useNormalizedTime) | Calcatz.Sequine.SequinePlayer | |
PauseAnimationClipAtTime(AnimationClip _clip, float _time, bool _useNormalizedTime, AnimationConfig _config) | Calcatz.Sequine.SequinePlayer | |
PlayAction(int _id, AnimationConfig _config, bool _restart=false, Action _onComplete=null) | Calcatz.Sequine.SequinePlayer | |
PlayAction(int _id, AnimationConfig _config, Action _onComplete) | Calcatz.Sequine.SequinePlayer | |
PlayAction(int _layer, int _id, AnimationConfig _config, bool _restart=false, Action _onComplete=null) | Calcatz.Sequine.SequinePlayer | |
PlayActionWithTranslation(int _id, Vector3 _translation, AnimationConfig _config, bool _restart=false, Action _onComplete=null, EasingFunction.Ease _easing=EasingFunction.Ease.Linear) | Calcatz.Sequine.SequinePlayer | |
PlayActionWithTranslation(int _layer, int _id, Vector3 _translation, AnimationConfig _config, bool _restart=false, Action _onComplete=null, EasingFunction.Ease _easing=EasingFunction.Ease.Linear) | Calcatz.Sequine.SequinePlayer | |
PlayAnimationClip(AnimationClip _clip, AnimationConfig _config, bool _restart=false, Action _onComplete=null) | Calcatz.Sequine.SequinePlayer | |
PlayAnimationClip(AnimationClip _clip, AnimationConfig _config, Action _onComplete) | Calcatz.Sequine.SequinePlayer | |
PlayAnimationClip(int _layer, AnimationClip _clip, AnimationConfig _config, bool _restart=false, Action _onComplete=null) | Calcatz.Sequine.SequinePlayer | |
PlayRangedAnimationClip(int _layer, AnimationClip _clip, AnimationConfig _config, float minTimePercentage, float _maxTimePercentage, bool _restart=false, Action _onComplete=null) | Calcatz.Sequine.SequinePlayer | |
RemoveState(AnimationClip _clip) | Calcatz.Sequine.SequinePlayer | |
Resume() | Calcatz.Sequine.SequinePlayer | |
states | Calcatz.Sequine.SequinePlayer | |
Stop() | Calcatz.Sequine.SequinePlayer | |
Tick(float _deltaTime) | Calcatz.Sequine.SequinePlayer | |
TryGetActionClip(int _actionId, out AnimationClip _clip) | Calcatz.Sequine.SequinePlayer | |
TryGetCurrentClip(out AnimationClip _clip) | Calcatz.Sequine.SequinePlayer | |
TryGetInstance(SequineAnimationData _binder, out SequinePlayer _sequinePlayer) | Calcatz.Sequine.SequinePlayer | static |
TryGetState(AnimationClip _clip, out SequineState _state) | Calcatz.Sequine.SequinePlayer | |
updateMode | Calcatz.Sequine.SequinePlayer | |
weight | Calcatz.Sequine.SequinePlayer | |