Sequine Text is a TextMeshPro animation tool with stackable behaviour. Using the stackable behaviour, you can deicide whether you want to animate it per character or the whole texts, the timings, the colors, etc.
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Sequine Text is a TextMeshPro animation tool with stackable behaviour. Using the stackable behaviour, you can deicide whether you want to animate it per character or the whole texts, the timings, the colors, etc.
◆ AppendText() [1/2]
void Calcatz.Sequine.SequineText.AppendText |
( |
string |
_text, |
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TextBehaviourProfile |
_behaviourProfile, |
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bool |
_restartAnimation, |
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System.Action |
_onComplete = null |
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) |
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Append text to the current text, and immediately play if it's currently not playing.
- Parameters
-
_text | |
_behaviourProfile | |
_restartAnimation | |
_onComplete | |
◆ AppendText() [2/2]
void Calcatz.Sequine.SequineText.AppendText |
( |
string |
_text, |
|
|
TextBehaviourProfile |
_behaviourProfile, |
|
|
System.Action |
_onComplete = null |
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) |
| |
Append text to the current text, and immediately play if it's currently not playing.
- Parameters
-
_text | |
_behaviourProfile | |
_onComplete | |
◆ Complete()
void Calcatz.Sequine.SequineText.Complete |
( |
| ) |
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◆ FixedUpdate()
virtual void Calcatz.Sequine.SequineText.FixedUpdate |
( |
| ) |
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protectedvirtual |
◆ Play() [1/2]
void Calcatz.Sequine.SequineText.Play |
( |
| ) |
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◆ Play() [2/2]
void Calcatz.Sequine.SequineText.Play |
( |
bool |
_restart = true | ) |
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◆ ResetText()
void Calcatz.Sequine.SequineText.ResetText |
( |
| ) |
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◆ Restart()
void Calcatz.Sequine.SequineText.Restart |
( |
| ) |
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◆ SetDirty()
void Calcatz.Sequine.SequineText.SetDirty |
( |
| ) |
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◆ Stop()
void Calcatz.Sequine.SequineText.Stop |
( |
| ) |
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◆ Update()
virtual void Calcatz.Sequine.SequineText.Update |
( |
| ) |
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protectedvirtual |
◆ isPlaying
bool Calcatz.Sequine.SequineText.isPlaying |
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get |
◆ loop
bool Calcatz.Sequine.SequineText.loop |
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getset |
◆ normalizedTime
float Calcatz.Sequine.SequineText.normalizedTime |
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getset |
◆ text
string Calcatz.Sequine.SequineText.text |
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getset |
◆ textComponent
TMP_Text Calcatz.Sequine.SequineText.textComponent |
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get |
◆ time
float Calcatz.Sequine.SequineText.time |
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getset |
◆ totalDuration
float Calcatz.Sequine.SequineText.totalDuration |
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get |
◆ onAnimationCompleted
System.Action Calcatz.Sequine.SequineText.onAnimationCompleted |