Sequine Text is a TextMeshPro animation tool with stackable behaviour. Using the stackable behaviour, you can deicide whether you want to animate it per character or the whole texts, the timings, the colors, etc.
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Sequine Text is a TextMeshPro animation tool with stackable behaviour. Using the stackable behaviour, you can deicide whether you want to animate it per character or the whole texts, the timings, the colors, etc.
◆ AppendText() [1/2]
| void Calcatz.Sequine.SequineText.AppendText |
( |
string |
_text, |
|
|
TextBehaviourProfile |
_behaviourProfile, |
|
|
bool |
_restartAnimation, |
|
|
System.Action |
_onComplete = null |
|
) |
| |
Append text to the current text, and immediately play if it's currently not playing.
- Parameters
-
| _text | |
| _behaviourProfile | |
| _restartAnimation | |
| _onComplete | |
◆ AppendText() [2/2]
| void Calcatz.Sequine.SequineText.AppendText |
( |
string |
_text, |
|
|
TextBehaviourProfile |
_behaviourProfile, |
|
|
System.Action |
_onComplete = null |
|
) |
| |
Append text to the current text, and immediately play if it's currently not playing.
- Parameters
-
| _text | |
| _behaviourProfile | |
| _onComplete | |
◆ Complete()
| void Calcatz.Sequine.SequineText.Complete |
( |
| ) |
|
◆ FixedUpdate()
| virtual void Calcatz.Sequine.SequineText.FixedUpdate |
( |
| ) |
|
|
protectedvirtual |
◆ Play() [1/2]
| void Calcatz.Sequine.SequineText.Play |
( |
| ) |
|
◆ Play() [2/2]
| void Calcatz.Sequine.SequineText.Play |
( |
bool |
_restart = true | ) |
|
◆ ResetText()
| void Calcatz.Sequine.SequineText.ResetText |
( |
| ) |
|
◆ Restart()
| void Calcatz.Sequine.SequineText.Restart |
( |
| ) |
|
◆ SetDirty()
| void Calcatz.Sequine.SequineText.SetDirty |
( |
| ) |
|
◆ Stop()
| void Calcatz.Sequine.SequineText.Stop |
( |
| ) |
|
◆ Update()
| virtual void Calcatz.Sequine.SequineText.Update |
( |
| ) |
|
|
protectedvirtual |
◆ isPlaying
| bool Calcatz.Sequine.SequineText.isPlaying |
|
get |
◆ loop
| bool Calcatz.Sequine.SequineText.loop |
|
getset |
◆ normalizedTime
| float Calcatz.Sequine.SequineText.normalizedTime |
|
getset |
◆ text
| string Calcatz.Sequine.SequineText.text |
|
getset |
◆ textComponent
| TMP_Text Calcatz.Sequine.SequineText.textComponent |
|
get |
◆ time
| float Calcatz.Sequine.SequineText.time |
|
getset |
◆ totalDuration
| float Calcatz.Sequine.SequineText.totalDuration |
|
get |
◆ onAnimationCompleted
| System.Action Calcatz.Sequine.SequineText.onAnimationCompleted |