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Warp

Using Warp component, we can warp the text mesh based on the Warp Curve. The warp amplitude can be increased or decreased using the Curve Multiplier. We can then define how it applies to the animation using the Intensity Curve.

Warp

We can make the Intensity Curve back to 0 if we want the text revert back to its original form after the warp animation.

Warp Back