Sequine - Scripting API
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Sequine Flow Asset is an asset (a file in your Project window) that carries Sequine Flow data. More...
Public Member Functions | |
override void | ValidateObject () |
Public Member Functions inherited from Calcatz.CookieCutter.ScriptableObjectCommandData | |
override void | ValidateObject () |
T | GetVariable< T > (int _variableId) |
Gets a local variable of this Sequine Flow. More... | |
void | SetVariable< T > (int _variableId, T _value) |
Sets a local variable of this Sequine Flow. More... | |
Properties | |
override CommandData | commandData [getset] |
Properties inherited from Calcatz.CookieCutter.ScriptableObjectCommandData | |
virtual CommandData | commandData [getset] |
string | Name [get] |
UnityEngine.Object | targetObject [get] |
Properties inherited from Calcatz.CookieCutter.ICommandData | |
string | Name [get] |
CommandData | commandData [getset] |
UnityEngine.Object | targetObject [get] |
The actual Unity Object that contains this command data. More... | |
Additional Inherited Members | |
Public Attributes inherited from Calcatz.CookieCutter.ScriptableObjectWithGUID | |
SerializableGUID | guid |
Protected Member Functions inherited from Calcatz.CookieCutter.ScriptableObjectWithGUID | |
virtual void | OnValidate () |
override void Calcatz.Sequine.SequineFlowAsset.ValidateObject | ( | ) |
Implements Calcatz.CookieCutter.ICommandData.
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getset |