Sequine - Scripting API
Calcatz.Sequine.AnimationConfig Struct Reference

Configuration on an animation would be played. More...

Public Member Functions

 AnimationConfig (float _speed=1f, float _transitionDuration=0.25f, bool _normalizedTransition=false, float _lengthToPlay=1.0f)
 

Public Attributes

float speed
 
float transitionDuration
 
bool normalizedTransition
 
float lengthToPlay
 

Detailed Description

Configuration on an animation would be played.

Constructor & Destructor Documentation

◆ AnimationConfig()

Calcatz.Sequine.AnimationConfig.AnimationConfig ( float  _speed = 1f,
float  _transitionDuration = 0.25f,
bool  _normalizedTransition = false,
float  _lengthToPlay = 1.0f 
)

Member Data Documentation

◆ lengthToPlay

float Calcatz.Sequine.AnimationConfig.lengthToPlay

◆ normalizedTransition

bool Calcatz.Sequine.AnimationConfig.normalizedTransition

◆ speed

float Calcatz.Sequine.AnimationConfig.speed

◆ transitionDuration

float Calcatz.Sequine.AnimationConfig.transitionDuration