Sequine - Scripting API
Calcatz.Sequine.CharacterData Struct Reference

Text's character data, used to track the text animation. More...

Public Member Functions

 CharacterData (int _index, float _startingTime, float _duration, int _materialIndex, int _vertexIndex)
 
void UpdateTime (float _time)
 

Properties

float progress [get]
 
int materialIndex [get]
 
int vertexIndex [get]
 
int index [get]
 

Detailed Description

Text's character data, used to track the text animation.

Constructor & Destructor Documentation

◆ CharacterData()

Calcatz.Sequine.CharacterData.CharacterData ( int  _index,
float  _startingTime,
float  _duration,
int  _materialIndex,
int  _vertexIndex 
)

Member Function Documentation

◆ UpdateTime()

void Calcatz.Sequine.CharacterData.UpdateTime ( float  _time)

Property Documentation

◆ index

int Calcatz.Sequine.CharacterData.index
get

◆ materialIndex

int Calcatz.Sequine.CharacterData.materialIndex
get

◆ progress

float Calcatz.Sequine.CharacterData.progress
get

◆ vertexIndex

int Calcatz.Sequine.CharacterData.vertexIndex
get