Text Animation

Changes/modifies the text of a TextMeshPro Text component, and applies animation to it.
Inputs
- Target: The target Sequine Text on which we want to play the text animation. See Cross-Scene System.
- Text: The text string value.
- Behaviour Profile: The behaviour profile to use that defines how the text would be animated.
- Append with Previous Text: Whether to append the text into the current existing text, or replace the text completely.
Outputs
- On Complete: The main output that is only invoked when the animation within the Text is finished. If you want to do something next immediately without waiting for the animation to finish, use the default main output (the one on the upper right).
- Total Duration: The total duration of the text animation.