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Get Action Clip

Get Action Clip

Gets the actual animation clip reference of a Sequine Animation Data by specifying the action.

Inputs

  • Target (Obsolete): The target Sequine Player to refer to. This will become the Target Binder field if Target Cross Scene Object is true.
  • Action: The action ID to resume. The list dropdown is based on the action animations specified inside the Sequine Animation Data asset.

Outputs:

  • Animation Clip: The animation clip of the specified Action.
info

Since version 1.4.0, when you create a new Get Action Clip command, it will no longer allow populating the action list from a direct Sequine Player object. Instead, a Sequine Animation Data asset should always be used (as seen from the image above).

However, it will still be compatible if you previously used a direct Sequine Player object for an existing command, and the Animation Data field will turn into a Sequine Player field.

Get Action Clip Legacy