Get Action Clip

Gets the actual animation clip reference of a Sequine Animation Data by specifying the action.
Inputs
- Target (Obsolete): The target Sequine Player to refer to. This will become the Target Binder field if Target Cross Scene Object is
true. - Action: The action ID to resume. The list dropdown is based on the action animations specified inside the Sequine Animation Data asset.
Outputs:
- Animation Clip: The animation clip of the specified Action.
info
Since version 1.4.0, when you create a new Get Action Clip command, it will no longer allow populating the action list from a direct Sequine Player object. Instead, a Sequine Animation Data asset should always be used (as seen from the image above).
However, it will still be compatible if you previously used a direct Sequine Player object for an existing command, and the Animation Data field will turn into a Sequine Player field.
