Sequine - Scripting API
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Track that can be used to control the active state of a GameObject. More...
Public Types | |
enum | PostPlaybackState { Active , Inactive , Revert , LeaveAsIs } |
Specify what state to leave the GameObject in after the Timeline has finished playing. More... | |
Public Member Functions | |
override Playable | CreateTrackMixer (PlayableGraph graph, GameObject go, int inputCount) |
override void | GatherProperties (PlayableDirector director, IPropertyCollector driver) |
Protected Member Functions | |
override void | OnCreateClip (TimelineClip clip) |
Properties | |
PostPlaybackState | postPlaybackState [getset] |
Specifies what state to leave the GameObject in after the Timeline has finished playing. More... | |
Track that can be used to control the active state of a GameObject.
Specify what state to leave the GameObject in after the Timeline has finished playing.
override Playable Calcatz.CookieCutter.CrossSceneActivationTrack.CreateTrackMixer | ( | PlayableGraph | graph, |
GameObject | go, | ||
int | inputCount | ||
) |
override void Calcatz.CookieCutter.CrossSceneActivationTrack.GatherProperties | ( | PlayableDirector | director, |
IPropertyCollector | driver | ||
) |
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protected |
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getset |
Specifies what state to leave the GameObject in after the Timeline has finished playing.