|
class | ActionHistory |
|
class | ActionRecord |
|
class | AndCommand |
| Compares 2 booleans with AND logical operator. More...
|
|
class | AsyncUtility |
|
class | BlankCommandNode |
|
class | BoolComparatorCommand |
| Base class of boolean comparator commands. More...
|
|
class | BooleanConnectionPoint |
|
class | BranchCommand |
| Evaluates each condition in order, from top to bottom. The first condition met will be executed, while the rest will be skipped. More...
|
|
class | BranchCommandNode |
|
class | BuildableCommand |
| Legacy. The old way of making a command that doesn't require a new sub-class of CommandNode. More...
|
|
class | BuildableCommandNode |
|
class | BuildablePropertyCommand |
| Legacy. The old way of making a property command that doesn't require a new sub-class of CommandNode. More...
|
|
class | BuildablePropertyCommandNode |
|
class | CastFloatToIntegerCommand |
| Casts float value to integer. More...
|
|
class | CastIntegerToFloatCommand |
| Casts integer value to float. More...
|
|
class | CCAssetPostProcessor |
|
class | CCAssetUtility |
|
class | ChangeTimeScaleCommand |
| Modifies the value of the global time scale using Time.timeScale. More...
|
|
class | ClipboardUtility |
|
class | Command |
| Base class of all command types. More...
|
|
class | CommandCreatorWindow |
|
class | CommandData |
|
class | CommandDataInspectorPreview |
| Enables editing command nodes inside inspector through the preview section. More...
|
|
class | CommandDataPropertyDrawer |
|
class | CommandExecutionFlow |
|
class | CommandExecutor |
|
class | CommandGUI |
| Shortcuts for drawing custom node through Command (without using Command Node). Can only be used if the Command has no Command Node. Otherwise, an error will be occured. More...
|
|
class | CommandInPoint |
|
class | CommandInspectorWindow |
|
class | CommandLinePropertyDrawer |
|
class | CommandListWindow |
|
class | CommandNode |
|
class | CommandNodesContainer |
|
class | CommandNodesContainerAttribute |
|
class | CommandNodesWindow |
|
class | CommandOutPoint |
|
class | CommandRegistry |
|
class | CommandScriptGenerator |
|
class | CommandTreeElement |
|
class | ComponentUtility |
|
class | Connection |
|
class | ConnectionPoint |
|
class | CookieCutterProvider |
|
class | CoroutineUtility |
|
class | CrossSceneActivationMixerPlayable |
|
class | CrossSceneActivationPlayableAsset |
| Playable Asset class for Global Directional Light Activation Tracks More...
|
|
class | CrossSceneActivationTrack |
| Track that can be used to control the active state of a GameObject. More...
|
|
class | CrossSceneBinder |
| Binds a component with an asset, so that the component is accessible from outside the scene by getting the component using the binder asset. More...
|
|
class | CrossSceneBinderAsset |
| A simple asset which the sole purpose is to act as a binder asset. More...
|
|
class | CrossSceneBinderComponentCreator |
|
class | CrossSceneBinderDebugger |
|
class | CrossSceneBinderInspector |
|
class | CrossSceneBindingUtility |
| A utility class to manage cross-scene binded components. A cross-scene component can be obtained by specifying the binder asset. More...
|
|
class | CrossSceneComponentCommand |
| Gets a Cross Scene Component, binded by a Cross Scene Binder. More...
|
|
class | CrossSceneComponentCommandNode |
|
class | CrossSceneRefAttribute |
|
class | CrossSceneRefDrawer |
|
class | CrossSceneRefsContainer |
|
class | CrossSceneRefsContainerEditor |
|
class | CrossSceneRefsUtility |
|
class | CrossSceneRefsValidatorAsset |
| Used to ensure the GUIDs accross all different scenes are unique.
|
|
class | CrossSceneRefsValidatorAssetEditor |
|
class | CrossSceneRefsValidatorAssetProjectSettings |
|
class | CustomCommandFinderLogic |
|
class | CustomCommandFinderTarget |
|
class | CustomCommandNodeDrawerAttribute |
|
class | DebugLogCommand |
| Prints a text to the Console using Debug.Log, Debug.LogWarning, or Debug.LogError. More...
|
|
class | DebugLogCommandNode |
|
class | DirectObjectReorderableList |
|
class | EditorCrossSceneRefsUtility |
| Editor-only. More...
|
|
class | EditorZoomArea |
|
class | ExampleBuildableCommand |
|
class | FloatComparatorCommand |
| Compares 2 floats with certain comparator. More...
|
|
class | FloatConnectionPoint |
|
class | FloatOperatorCommand |
| Calculates a value by operating 2 floats. More...
|
|
class | GenericMenuPopup |
|
class | GetCommandTrackSwitchCommand |
|
class | GetComponentCommand |
|
class | GetLocalizedStringCommand |
|
class | GlobalCoroutine |
|
class | GlobalStarredCommandMenuAttribute |
| Add this command as one of the starred commands (recommended commands) in add-command context menu when currently holding an output point connection of an existing command. More...
|
|
class | HiddenObjectsDebugger |
|
interface | ICommandAutoDraw |
|
interface | ICommandData |
| Interface for command data so it can be used into various kind of unity object. More...
|
|
interface | ICommandExecutor |
|
interface | ICommandOutput |
|
class | IntConnectionPoint |
|
class | IntegerComparatorCommand |
| Compares 2 integers with certain comparator. More...
|
|
class | IntegerOperatorCommand |
| Calculates a value by operating 2 integers. More...
|
|
class | IsTimelinePlayingCommand |
|
interface | ISubDataCommand |
|
interface | ITargetObject |
|
interface | ITextFormatterCommand |
|
interface | IVariableUser |
|
class | LocalizationAssemblyReloadHandler |
|
class | MainConnectionPoint |
|
class | MainOutPointAttribute |
|
class | MenuItemNode |
|
class | MissingScriptsFinder |
|
class | MonoBehaviourCommandData |
|
class | MonoBehaviourCommandExecutor |
|
class | MoveLocalPositionActionRecord |
|
class | MovePositionActionRecord |
|
class | NewCommandDataTypeWizard |
|
class | Node |
|
class | NodeBasedEditor |
|
class | NodesContainer |
|
class | NotCommand |
| Negates a boolean value. More...
|
|
class | ObjectComparatorCommand |
| Compares 2 objects (derived from UnityEngine.Object) with certain comparator. More...
|
|
class | ObjectConnectionPoint |
|
class | OperatorCommand |
| Base class for commands with operator. More...
|
|
class | OrCommand |
| Compares 2 booleans with OR logical operator. More...
|
|
class | PauseTimelineCommand |
|
class | PlayTimelineCommand |
|
class | PostAssemblyReloadHandler |
|
class | PropertyCommand |
| A command that passes through property connection, and has no main (white) connection. More...
|
|
class | PropertyConnectionPoint |
|
class | PropertyInPointAttribute |
|
class | PropertyOutPointAttribute |
|
class | QuaternionConnectionPoint |
|
class | RandomObjectSelectorCommand |
| Gets 1 random object from the specified list of objects. More...
|
|
class | RandomObjectSelectorCommandNode |
|
class | RectExtensions |
|
class | RegisterCommandAttribute |
| An alternative way to register command without registering through Command Nodes Container. More...
|
|
class | ResumeTimelineCommand |
|
class | ScreenSwatch |
|
class | ScriptableObjectCommandData |
|
class | ScriptableObjectCommandNodesWindow |
| Command Node Editor for Command Data contained in ScriptableObject object. More...
|
|
class | ScriptableObjectWithGUID |
|
class | ScriptedCommandDataModifier |
|
class | ScriptedCommandDataModifierWindow |
|
class | ScrollWheelSearchPopup |
|
class | SelectionBox |
|
class | SerializableGUID |
|
class | SerializableGUIDDrawer |
|
class | SetCommandTrackSwitchCommand |
|
class | SetTimelineWrapModeCommand |
|
class | SetVariableCommand |
| Sets a local variable. More...
|
|
class | SetVariableCommandNode |
|
class | ShowCommandNodesAttribute |
|
class | SimpleSeparableBlur |
|
class | SimpleSettingsProvider |
|
class | StarredCommandMenuAttribute |
| Add starred commands (recommended commands) in add-command context menu when currently holding an output point connection of an existing command. More...
|
|
class | StarredCommandPair |
|
class | StickyNoteCommand |
| Sticky note which contains only notes/information without actually affecting the process. More...
|
|
class | StickyNoteCommandNode |
|
class | StopTimelineCommand |
|
class | StringComparatorCommand |
| Compares 2 strings with certain comparator. More...
|
|
class | StringConnectionPoint |
|
class | StringExtension |
|
class | StringFormatterCommand |
| Creates a string value, which is formattable using format items. More...
|
|
class | StringFormatterCommandNode |
|
class | TargetObject |
|
class | TextFormatterCommand |
| Base class for commands that include string formatting using arguments. More...
|
|
class | TextFormatterCommandNode |
|
class | TextureAssetPicker |
|
class | TimelineCommandDataClip |
|
class | TimelineCommandExecutorBehaviour |
|
class | TimelineCommandNodesContainer |
|
class | TimelineCommandTrack |
|
class | TimelineExtrapolationCommand |
| Modifies the wrap mode of a PlayableDirector. More...
|
|
class | TimelinePlayerCommand |
| Play, Resume, Stop, or Pause a PlayableDirector. More...
|
|
class | TimelinePlayerCommandNode |
|
class | UITKTable |
|
class | UnityEventDebuggerWindow |
|
class | UnityEventReferenceFinder |
|
class | VariableCommand |
| Gets a local variable value. More...
|
|
class | VariableCommandNode |
|
class | VariableTable |
|
class | Vector3ConnectionPoint |
|
class | WaitForCommandTrackSwitchCommand |
|
class | WaitForFramesCommand |
| Waits for certain duration in seconds before continuing to the next command. More...
|
|
class | WaitForSecondsCommand |
| Waits for certain duration in seconds before continuing to the next command. More...
|
|