Sequine - Scripting API
Calcatz.CookieCutter Namespace Reference

Namespaces

 
 

Classes

class  ActionHistory
 
class  ActionRecord
 
class  AndCommand
 Compares 2 booleans with AND logical operator. More...
 
class  AsyncUtility
 
class  BlankCommandNode
 
class  BoolComparatorCommand
 Base class of boolean comparator commands. More...
 
class  BooleanConnectionPoint
 
class  BranchCommand
 Evaluates each condition in order, from top to bottom. The first condition met will be executed, while the rest will be skipped. More...
 
class  BranchCommandNode
 
class  BuildableCommand
 Legacy. The old way of making a command that doesn't require a new sub-class of CommandNode. More...
 
class  BuildableCommandNode
 
class  BuildablePropertyCommand
 Legacy. The old way of making a property command that doesn't require a new sub-class of CommandNode. More...
 
class  BuildablePropertyCommandNode
 
class  CastFloatToIntegerCommand
 Casts float value to integer. More...
 
class  CastIntegerToFloatCommand
 Casts integer value to float. More...
 
class  CCAssetPostProcessor
 
class  CCAssetUtility
 
class  ChangeTimeScaleCommand
 Modifies the value of the global time scale using Time.timeScale. More...
 
class  ClipboardUtility
 
class  Command
 Base class of all command types. More...
 
class  CommandCreatorWindow
 
class  CommandData
 
class  CommandDataInspectorPreview
 Enables editing command nodes inside inspector through the preview section. More...
 
class  CommandDataPropertyDrawer
 
class  CommandExecutionFlow
 
class  CommandExecutor
 
class  CommandGUI
 Shortcuts for drawing custom node through Command (without using Command Node). Can only be used if the Command has no Command Node. Otherwise, an error will be occured. More...
 
class  CommandInPoint
 
class  CommandInspectorWindow
 
class  CommandLinePropertyDrawer
 
class  CommandListWindow
 
class  CommandNode
 
class  CommandNodesContainer
 
class  CommandNodesContainerAttribute
 
class  CommandNodesWindow
 
class  CommandOutPoint
 
class  CommandRegistry
 
class  CommandScriptGenerator
 
class  CommandTreeElement
 
class  ComponentUtility
 
class  Connection
 
class  ConnectionPoint
 
class  CookieCutterProvider
 
class  CoroutineUtility
 
class  CrossSceneActivationMixerPlayable
 
class  CrossSceneActivationPlayableAsset
 Playable Asset class for Global Directional Light Activation Tracks More...
 
class  CrossSceneActivationTrack
 Track that can be used to control the active state of a GameObject. More...
 
class  CrossSceneBinder
 Binds a component with an asset, so that the component is accessible from outside the scene by getting the component using the binder asset. More...
 
class  CrossSceneBinderAsset
 A simple asset which the sole purpose is to act as a binder asset. More...
 
class  CrossSceneBinderComponentCreator
 
class  CrossSceneBinderDebugger
 
class  CrossSceneBinderInspector
 
class  CrossSceneBindingUtility
 A utility class to manage cross-scene binded components. A cross-scene component can be obtained by specifying the binder asset. More...
 
class  CrossSceneComponentCommand
 Gets a Cross Scene Component, binded by a Cross Scene Binder. More...
 
class  CrossSceneComponentCommandNode
 
class  CrossSceneRefAttribute
 
class  CrossSceneRefDrawer
 
class  CrossSceneRefsContainer
 
class  CrossSceneRefsContainerEditor
 
class  CrossSceneRefsUtility
 
class  CrossSceneRefsValidatorAsset
 Used to ensure the GUIDs accross all different scenes are unique.
 
class  CrossSceneRefsValidatorAssetEditor
 
class  CrossSceneRefsValidatorAssetProjectSettings
 
class  CustomCommandFinderLogic
 
class  CustomCommandFinderTarget
 
class  CustomCommandNodeDrawerAttribute
 
class  DebugLogCommand
 Prints a text to the Console using Debug.Log, Debug.LogWarning, or Debug.LogError. More...
 
class  DebugLogCommandNode
 
class  DirectObjectReorderableList
 
class  EditorCrossSceneRefsUtility
 Editor-only. More...
 
class  EditorZoomArea
 
class  ExampleBuildableCommand
 
class  FloatComparatorCommand
 Compares 2 floats with certain comparator. More...
 
class  FloatConnectionPoint
 
class  FloatOperatorCommand
 Calculates a value by operating 2 floats. More...
 
class  GenericMenuPopup
 
class  GetCommandTrackSwitchCommand
 
class  GetComponentCommand
 
class  GetLocalizedStringCommand
 
class  GlobalCoroutine
 
class  GlobalStarredCommandMenuAttribute
 Add this command as one of the starred commands (recommended commands) in add-command context menu when currently holding an output point connection of an existing command. More...
 
class  HiddenObjectsDebugger
 
interface  ICommandAutoDraw
 
interface  ICommandData
 Interface for command data so it can be used into various kind of unity object. More...
 
interface  ICommandExecutor
 
interface  ICommandOutput
 
class  IntConnectionPoint
 
class  IntegerComparatorCommand
 Compares 2 integers with certain comparator. More...
 
class  IntegerOperatorCommand
 Calculates a value by operating 2 integers. More...
 
class  IsTimelinePlayingCommand
 
interface  ISubDataCommand
 
interface  ITargetObject
 
interface  ITextFormatterCommand
 
interface  IVariableUser
 
class  LocalizationAssemblyReloadHandler
 
class  MainConnectionPoint
 
class  MainOutPointAttribute
 
class  MenuItemNode
 
class  MissingScriptsFinder
 
class  MonoBehaviourCommandData
 
class  MonoBehaviourCommandExecutor
 
class  MoveLocalPositionActionRecord
 
class  MovePositionActionRecord
 
class  NewCommandDataTypeWizard
 
class  Node
 
class  NodeBasedEditor
 
class  NodesContainer
 
class  NotCommand
 Negates a boolean value. More...
 
class  ObjectComparatorCommand
 Compares 2 objects (derived from UnityEngine.Object) with certain comparator. More...
 
class  ObjectConnectionPoint
 
class  OperatorCommand
 Base class for commands with operator. More...
 
class  OrCommand
 Compares 2 booleans with OR logical operator. More...
 
class  PauseTimelineCommand
 
class  PlayTimelineCommand
 
class  PostAssemblyReloadHandler
 
class  PropertyCommand
 A command that passes through property connection, and has no main (white) connection. More...
 
class  PropertyConnectionPoint
 
class  PropertyInPointAttribute
 
class  PropertyOutPointAttribute
 
class  QuaternionConnectionPoint
 
class  RandomObjectSelectorCommand
 Gets 1 random object from the specified list of objects. More...
 
class  RandomObjectSelectorCommandNode
 
class  RectExtensions
 
class  RegisterCommandAttribute
 An alternative way to register command without registering through Command Nodes Container. More...
 
class  ResumeTimelineCommand
 
class  ScreenSwatch
 
class  ScriptableObjectCommandData
 
class  ScriptableObjectCommandNodesWindow
 Command Node Editor for Command Data contained in ScriptableObject object. More...
 
class  ScriptableObjectWithGUID
 
class  ScriptedCommandDataModifier
 
class  ScriptedCommandDataModifierWindow
 
class  ScrollWheelSearchPopup
 
class  SelectionBox
 
class  SerializableGUID
 
class  SerializableGUIDDrawer
 
class  SetCommandTrackSwitchCommand
 
class  SetTimelineWrapModeCommand
 
class  SetVariableCommand
 Sets a local variable. More...
 
class  SetVariableCommandNode
 
class  ShowCommandNodesAttribute
 
class  SimpleSeparableBlur
 
class  SimpleSettingsProvider
 
class  StarredCommandMenuAttribute
 Add starred commands (recommended commands) in add-command context menu when currently holding an output point connection of an existing command. More...
 
class  StarredCommandPair
 
class  StickyNoteCommand
 Sticky note which contains only notes/information without actually affecting the process. More...
 
class  StickyNoteCommandNode
 
class  StopTimelineCommand
 
class  StringComparatorCommand
 Compares 2 strings with certain comparator. More...
 
class  StringConnectionPoint
 
class  StringExtension
 
class  StringFormatterCommand
 Creates a string value, which is formattable using format items. More...
 
class  StringFormatterCommandNode
 
class  TargetObject
 
class  TextFormatterCommand
 Base class for commands that include string formatting using arguments. More...
 
class  TextFormatterCommandNode
 
class  TextureAssetPicker
 
class  TimelineCommandDataClip
 
class  TimelineCommandExecutorBehaviour
 
class  TimelineCommandNodesContainer
 
class  TimelineCommandTrack
 
class  TimelineExtrapolationCommand
 Modifies the wrap mode of a PlayableDirector. More...
 
class  TimelinePlayerCommand
 Play, Resume, Stop, or Pause a PlayableDirector. More...
 
class  TimelinePlayerCommandNode
 
class  UITKTable
 
class  UnityEventDebuggerWindow
 
class  UnityEventReferenceFinder
 
class  VariableCommand
 Gets a local variable value. More...
 
class  VariableCommandNode
 
class  VariableTable
 
class  Vector3ConnectionPoint
 
class  WaitForCommandTrackSwitchCommand
 
class  WaitForFramesCommand
 Waits for certain duration in seconds before continuing to the next command. More...
 
class  WaitForSecondsCommand
 Waits for certain duration in seconds before continuing to the next command. More...
 

Enumerations

enum  EditorReferenceMode { CrossSceneReference = 1 , DirectObject = 2 , LegacyCrossSceneBinding = 4 }
 
enum  ConnectionPointType { In , Out }
 

Enumeration Type Documentation

◆ ConnectionPointType

Enumerator
In 
Out 

◆ EditorReferenceMode

Enumerator
CrossSceneReference 
DirectObject 
LegacyCrossSceneBinding