Sequine - Scripting API
Calcatz.CookieCutter.TimelineCommandDataClip Class Reference
Inheritance diagram for Calcatz.CookieCutter.TimelineCommandDataClip:
Calcatz.CookieCutter.ICommandData Calcatz.Sequine.SequineFlowClip

Public Member Functions

virtual void ValidateObject ()
 
override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
 
GetVariable< T > (int _variableId)
 Gets a local variable of this Sequine Flow. More...
 
void SetVariable< T > (int _variableId, T _value)
 Sets a local variable of this Sequine Flow. More...
 
void ForceExecute ()
 

Properties

Dictionary< string, bool > runtimeSwitches [getset]
 
virtual CommandData commandData [getset]
 
ClipCaps clipCaps [get]
 
string Name [get]
 
UnityEngine.Object targetObject [get]
 

Member Function Documentation

◆ CreatePlayable()

override Playable Calcatz.CookieCutter.TimelineCommandDataClip.CreatePlayable ( PlayableGraph  graph,
GameObject  owner 
)

◆ ForceExecute()

void Calcatz.CookieCutter.TimelineCommandDataClip.ForceExecute ( )

◆ GetVariable< T >()

T Calcatz.CookieCutter.TimelineCommandDataClip.GetVariable< T > ( int  _variableId)

Gets a local variable of this Sequine Flow.

Template Parameters
T
Parameters
_variableId
Returns

◆ SetVariable< T >()

void Calcatz.CookieCutter.TimelineCommandDataClip.SetVariable< T > ( int  _variableId,
_value 
)

Sets a local variable of this Sequine Flow.

Template Parameters
T
Parameters
_variableId
_value

◆ ValidateObject()

virtual void Calcatz.CookieCutter.TimelineCommandDataClip.ValidateObject ( )
virtual

Property Documentation

◆ clipCaps

ClipCaps Calcatz.CookieCutter.TimelineCommandDataClip.clipCaps
get

◆ commandData

virtual CommandData Calcatz.CookieCutter.TimelineCommandDataClip.commandData
getset

◆ Name

string Calcatz.CookieCutter.TimelineCommandDataClip.Name
get

◆ runtimeSwitches

Dictionary<string, bool> Calcatz.CookieCutter.TimelineCommandDataClip.runtimeSwitches
getset

◆ targetObject

UnityEngine.Object Calcatz.CookieCutter.TimelineCommandDataClip.targetObject
get