Sequine - Scripting API
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Sequine Flow Clip is a timeline clip that carries Sequine Flow data. More...
Public Member Functions | |
override void | ValidateObject () |
Public Member Functions inherited from Calcatz.CookieCutter.TimelineCommandDataClip | |
override Playable | CreatePlayable (PlayableGraph graph, GameObject owner) |
T | GetVariable< T > (int _variableId) |
Gets a local variable of this Sequine Flow. More... | |
void | SetVariable< T > (int _variableId, T _value) |
Sets a local variable of this Sequine Flow. More... | |
void | ForceExecute () |
Properties | |
override CommandData | commandData [getset] |
Properties inherited from Calcatz.CookieCutter.TimelineCommandDataClip | |
Dictionary< string, bool > | runtimeSwitches [getset] |
virtual CommandData | commandData [getset] |
ClipCaps | clipCaps [get] |
string | Name [get] |
UnityEngine.Object | targetObject [get] |
Properties inherited from Calcatz.CookieCutter.ICommandData | |
string | Name [get] |
CommandData | commandData [getset] |
UnityEngine.Object | targetObject [get] |
The actual Unity Object that contains this command data. More... | |
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virtual |
Reimplemented from Calcatz.CookieCutter.TimelineCommandDataClip.
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getset |