Sequine - Scripting API
Calcatz.CookieCutter.IsTimelinePlayingCommand Class Reference
Inheritance diagram for Calcatz.CookieCutter.IsTimelinePlayingCommand:
Calcatz.CookieCutter.PropertyCommand< bool > Calcatz.CookieCutter.Command< T1, T2, T3, T4, T5, T6, T7, T8, T9, T10 >

Public Member Functions

 IsTimelinePlayingCommand ()
 
override bool GetOutput (CommandExecutionFlow _flow, int _pointIndex)
 
override bool Validate (CommandData _commandData)
 Validate() is called when opening the nodes editor (if in Edit Mode), or right before the command execution (if in Play Mode). The main purpose is to adapt or validate any data inside the Command, if its structure had been changed. More...
 
override void Editor_InitInPoints ()
 Called when a Command Node is initialized, specifically the in-points. Use this method to ensure inputIds as well. More...
 
override void Editor_InitOutPoints ()
 Called when a Command Node is initialized, specifically the out-points. Use this method to ensure nextIds as well. More...
 
override void Editor_OnDrawTitle (out string _tooltip)
 Called when a Command Node's title is drawn. Use this to change the tooltip of the command. Also use this to decide whether the Title should draw in-point and/or out-point. More...
 
override void Editor_OnDrawContents (Vector2 _absPosition)
 Called when a Command Node is drawn. More...
 

Public Attributes

TimelineAsset asset
 
UnityEngine.Object asset
 
TargetObject< PlayableDirector > playableDirectorRef
 

Properties

override float nodeWidth [get]
 

Additional Inherited Members

Constructor & Destructor Documentation

◆ IsTimelinePlayingCommand()

Calcatz.CookieCutter.IsTimelinePlayingCommand.IsTimelinePlayingCommand ( )

Member Function Documentation

◆ Editor_InitInPoints()

override void Calcatz.CookieCutter.IsTimelinePlayingCommand.Editor_InitInPoints ( )
virtual

Called when a Command Node is initialized, specifically the in-points. Use this method to ensure inputIds as well.

Reimplemented from Calcatz.CookieCutter.Command< T1, T2, T3, T4, T5, T6, T7, T8, T9, T10 >.

◆ Editor_InitOutPoints()

override void Calcatz.CookieCutter.IsTimelinePlayingCommand.Editor_InitOutPoints ( )
virtual

Called when a Command Node is initialized, specifically the out-points. Use this method to ensure nextIds as well.

Reimplemented from Calcatz.CookieCutter.Command< T1, T2, T3, T4, T5, T6, T7, T8, T9, T10 >.

◆ Editor_OnDrawContents()

override void Calcatz.CookieCutter.IsTimelinePlayingCommand.Editor_OnDrawContents ( Vector2  _absPosition)
virtual

Called when a Command Node is drawn.

Parameters
_absPosition

Reimplemented from Calcatz.CookieCutter.Command< T1, T2, T3, T4, T5, T6, T7, T8, T9, T10 >.

◆ Editor_OnDrawTitle()

override void Calcatz.CookieCutter.IsTimelinePlayingCommand.Editor_OnDrawTitle ( out string  _tooltip)
virtual

Called when a Command Node's title is drawn. Use this to change the tooltip of the command. Also use this to decide whether the Title should draw in-point and/or out-point.

Parameters
_tooltip

Reimplemented from Calcatz.CookieCutter.Command< T1, T2, T3, T4, T5, T6, T7, T8, T9, T10 >.

◆ GetOutput()

override bool Calcatz.CookieCutter.IsTimelinePlayingCommand.GetOutput ( CommandExecutionFlow  _flow,
int  _pointIndex 
)
virtual

◆ Validate()

override bool Calcatz.CookieCutter.IsTimelinePlayingCommand.Validate ( CommandData  _commandData)
virtual

Validate() is called when opening the nodes editor (if in Edit Mode), or right before the command execution (if in Play Mode). The main purpose is to adapt or validate any data inside the Command, if its structure had been changed.

Returns
Returns true if the command is modified due to validation.

Reimplemented from Calcatz.CookieCutter.Command< T1, T2, T3, T4, T5, T6, T7, T8, T9, T10 >.

Member Data Documentation

◆ asset [1/2]

TimelineAsset Calcatz.CookieCutter.IsTimelinePlayingCommand.asset

◆ asset [2/2]

UnityEngine.Object Calcatz.CookieCutter.IsTimelinePlayingCommand.asset

◆ playableDirectorRef

TargetObject<PlayableDirector> Calcatz.CookieCutter.IsTimelinePlayingCommand.playableDirectorRef

Property Documentation

◆ nodeWidth

override float Calcatz.CookieCutter.IsTimelinePlayingCommand.nodeWidth
get