Sequine - Scripting API
Calcatz.Sequine.SequineActionAnimationCommand Class Reference

Base class for commands that targets a Sequine Player component that plays an action animation. More...

Inheritance diagram for Calcatz.Sequine.SequineActionAnimationCommand:
Calcatz.Sequine.SequineAnimationCommand Calcatz.Sequine.SequineTargetCommand Calcatz.CookieCutter.Command< float > Calcatz.Sequine.PlayActionAnimationCommand Calcatz.Sequine.PlayActionAnimationWithTranslationCommand

Public Attributes

int actionId
 
- Public Attributes inherited from Calcatz.Sequine.SequineAnimationCommand
int layer = 0
 
float speed = 1f
 
float transitionDuration = 0.25f
 
bool normalizedTransition = false
 
float lengthToPlay = 1.0f
 
bool restart = true
 
bool editor_showConfig = false
 
- Public Attributes inherited from Calcatz.Sequine.SequineTargetCommand
UnityEngine.Object target
 
TargetObject< SequinePlayersequinePlayerRef
 

Protected Member Functions

override float GetTotalAnimationDuration (CommandExecutionFlow _flow)
 
override void Editor_OnDrawAnimationContent (Vector2 _absPosition)
 
- Protected Member Functions inherited from Calcatz.Sequine.SequineAnimationCommand
AnimationConfig GetAnimationConfig ()
 
- Protected Member Functions inherited from Calcatz.Sequine.SequineTargetCommand
SequinePlayer GetSequinePlayer (CommandExecutionFlow _flow)
 Get the suitable Sequine Player component. More...
 
void DrawActionsField (int _actionId, System.Action< int > _onActionIdChanged, ref SequineAnimationData _animationData)
 

Additional Inherited Members

- Public Member Functions inherited from Calcatz.Sequine.SequineAnimationCommand
override float GetOutput (CommandExecutionFlow _flow, int _pointIndex)
 
override void Editor_InitOutPoints ()
 Called when a Command Node is initialized, specifically the out-points. Use this method to ensure nextIds as well. More...
 
override void Editor_OnDrawContents (Vector2 _absPosition)
 Called when a Command Node is drawn. More...
 
- Public Member Functions inherited from Calcatz.Sequine.SequineTargetCommand
override bool Validate (CommandData _commandData)
 Validate() is called when opening the nodes editor (if in Edit Mode), or right before the command execution (if in Play Mode). The main purpose is to adapt or validate any data inside the Command, if its structure had been changed. More...
 
override void Editor_InitInPoints ()
 Called when a Command Node is initialized, specifically the in-points. Use this method to ensure inputIds as well. More...
 
override void Editor_OnDrawContents (Vector2 _absPosition)
 Called when a Command Node is drawn. More...
 
- Static Public Attributes inherited from Calcatz.Sequine.SequineAnimationCommand
const int OUT_PORT_ONCOMPLETE = 1
 
const int OUT_PORT_TOTALDURATION = 2
 
- Static Public Attributes inherited from Calcatz.Sequine.SequineTargetCommand
const int IN_PORT_TARGET = 0
 
- Properties inherited from Calcatz.Sequine.SequineTargetCommand
override float nodeWidth [get]
 

Detailed Description

Base class for commands that targets a Sequine Player component that plays an action animation.

Member Function Documentation

◆ Editor_OnDrawAnimationContent()

override void Calcatz.Sequine.SequineActionAnimationCommand.Editor_OnDrawAnimationContent ( Vector2  _absPosition)
protectedvirtual

◆ GetTotalAnimationDuration()

override float Calcatz.Sequine.SequineActionAnimationCommand.GetTotalAnimationDuration ( CommandExecutionFlow  _flow)
protectedvirtual

Member Data Documentation

◆ actionId

int Calcatz.Sequine.SequineActionAnimationCommand.actionId