Sequine - Scripting API
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Using Warp component, we can warp the text mesh based on the Warp Curve. The warp amplitude can be increased or decreased using the Curve Multiplier. We can then define how it applies to the animation using the Intensity Curve. More...
Public Member Functions | |
override void | HandleCharacterBehaviour (CharacterData _characterData, TMP_Text _textComponent, TMP_TextInfo _textInfo, TMP_MeshInfo[] _meshInfo, Bounds _meshBounds, float _segmentNormalizedTime) |
Properties | |
override bool | overrideGeometry [get] |
override bool | overrideVertexData [get] |
Properties inherited from Calcatz.Sequine.TextBehaviourComponent | |
abstract bool | overrideGeometry [get] |
abstract bool | overrideVertexData [get] |
Additional Inherited Members | |
Public Attributes inherited from Calcatz.Sequine.TextBehaviourComponent | |
bool | editor_foldout = true |
bool | active = true |
Using Warp component, we can warp the text mesh based on the Warp Curve. The warp amplitude can be increased or decreased using the Curve Multiplier. We can then define how it applies to the animation using the Intensity Curve.
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virtual |
Implements Calcatz.Sequine.TextBehaviourComponent.
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get |
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get |