Set Position

Sets a transform's position.
Inputs
- Transform: The target Transform whose position we want to set. See Cross-Scene System.
- Upon using Legacy Cross Scene Binding, in the Cross Scene Binder component, you can specify any component within the same GameObject, since it will automatically get the Transform component.
- Local Space: Whether to set local position or global position.
- Position: The vector3 value to set.
Outputs
- Position: Gets the position of the transform.