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Sequine - Scripting API
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Namespaces | |
| namespace | Audio |
| namespace | Localization |
Classes | |
| class | ActionHistory |
| class | ActionHistoryWindow |
| class | ActionRecord |
| class | AndCommand |
| Compares 2 booleans with AND logical operator. More... | |
| class | AsyncUtility |
| class | BlankCommandNode |
| class | BoolComparatorCommand |
| Base class of boolean comparator commands. More... | |
| class | BooleanConnectionPoint |
| class | BranchCommand |
| Evaluates each condition in order, from top to bottom. The first condition met will be executed, while the rest will be skipped. More... | |
| class | BranchCommandNode |
| class | BreakOrSetCommandTrackSwitchCommand |
| class | BuildableCommand |
| Legacy. The old way of making a command that doesn't require a new sub-class of CommandNode. More... | |
| class | BuildableCommandNode |
| class | BuildablePropertyCommand |
| Legacy. The old way of making a property command that doesn't require a new sub-class of CommandNode. More... | |
| class | BuildablePropertyCommandNode |
| class | CastFloatToIntegerCommand |
| Casts float value to integer. More... | |
| class | CastIntegerToFloatCommand |
| Casts integer value to float. More... | |
| class | CCAssetPostProcessor |
| class | CCAssetUtility |
| class | ChangeTimeScaleCommand |
| Modifies the value of the global time scale using Time.timeScale. More... | |
| class | ClipboardUtility |
| class | Command |
| Base class of all command types. More... | |
| class | CommandCreatorWindow |
| class | CommandData |
| class | CommandDataInspectorPreview |
| Enables editing command nodes inside inspector through the preview section. More... | |
| class | CommandDataPropertyDrawer |
| class | CommandEvent |
| class | CommandEventBase |
| class | CommandExecutionFlow |
| class | CommandExecutor |
| class | CommandGroup |
| class | CommandGroupCollection |
| class | CommandGroupDrawer |
| class | CommandGroupNode |
| class | CommandGUI |
| Shortcuts for drawing custom node through Command (without using Command Node). Can only be used if the Command has no Command Node. Otherwise, an error will be occured. More... | |
| class | CommandHistoryWindow |
| class | CommandInPoint |
| class | CommandInspectorWindow |
| class | CommandLinePropertyDrawer |
| class | CommandListWindow |
| class | CommandNode |
| class | CommandNodesContainer |
| class | CommandNodesContainerAttribute |
| class | CommandNodesWindow |
| class | CommandOutPoint |
| class | CommandRegistry |
| class | CommandRegistryExtension |
| class | CommandScriptGenerator |
| class | CommandTreeElement |
| class | ComponentUtility |
| class | Connection |
| class | ConnectionPoint |
| class | CookieCutterProvider |
| class | CoroutineUtility |
| class | CrossSceneActivationMixerPlayable |
| class | CrossSceneActivationPlayableAsset |
| Playable Asset class for Global Directional Light Activation Tracks More... | |
| class | CrossSceneActivationTrack |
| Track that can be used to control the active state of a GameObject. More... | |
| class | CrossSceneBinder |
| Binds a component with an asset, so that the component is accessible from outside the scene by getting the component using the binder asset. More... | |
| class | CrossSceneBinderAsset |
| A simple asset which the sole purpose is to act as a binder asset. More... | |
| class | CrossSceneBinderComponentCreator |
| class | CrossSceneBinderDebugger |
| class | CrossSceneBinderInspector |
| class | CrossSceneBindingUtility |
| A utility class to manage cross-scene binded components. A cross-scene component can be obtained by specifying the binder asset. More... | |
| class | CrossSceneComponentCommand |
| Gets a Cross Scene Component, binded by a Cross Scene Binder. More... | |
| class | CrossSceneComponentCommandNode |
| class | CrossSceneRefAttribute |
| class | CrossSceneRefDrawer |
| class | CrossSceneRefsContainer |
| class | CrossSceneRefsContainerEditor |
| class | CrossSceneRefsUtility |
| class | CrossSceneRefsValidatorAsset |
| Used to ensure the GUIDs accross all different scenes are unique. | |
| class | CrossSceneRefsValidatorAssetEditor |
| class | CrossSceneRefsValidatorAssetProjectSettings |
| class | CustomCommandFinderLogic |
| class | CustomCommandFinderTarget |
| class | CustomCommandNodeDrawerAttribute |
| class | DebugLogCommand |
| Prints a text to the Console using Debug.Log, Debug.LogWarning, or Debug.LogError. More... | |
| class | DebugLogCommandNode |
| class | DirectObjectReorderableList |
| class | EditorCrossSceneRefsUtility |
| Editor-only. More... | |
| class | EditorZoomArea |
| class | ExampleBuildableCommand |
| class | FloatComparatorCommand |
| Compares 2 floats with certain comparator. More... | |
| class | FloatConnectionPoint |
| class | FloatOperatorCommand |
| Calculates a value by operating 2 floats. More... | |
| class | GenericMenuPopup |
| class | GetCommandTrackSwitchCommand |
| class | GetComponentCommand |
| class | GetLocalizedStringCommand |
| class | GlobalCoroutine |
| class | GlobalStarredCommandMenuAttribute |
| Add this command as one of the starred commands (recommended commands) in add-command context menu when currently holding an output point connection of an existing command. More... | |
| class | HiddenObjectsDebugger |
| interface | ICommandAutoDraw |
| interface | ICommandData |
| Interface for command data so it can be used into various kind of unity object. More... | |
| interface | ICommandExecutor |
| interface | ICommandOutput |
| class | IntConnectionPoint |
| class | IntegerComparatorCommand |
| Compares 2 integers with certain comparator. More... | |
| class | IntegerOperatorCommand |
| Calculates a value by operating 2 integers. More... | |
| class | InvokeEventCommand |
| class | IsTimelinePlayingCommand |
| interface | ISubDataCommand |
| interface | ITargetObject |
| interface | ITextFormatterCommand |
| interface | IVariableUser |
| class | LocalizationAssemblyReloadHandler |
| class | MainConnectionPoint |
| class | MainOutPointAttribute |
| class | MenuItemNode |
| class | MissingScriptsFinder |
| class | MonoBehaviourCommandData |
| class | MonoBehaviourCommandExecutor |
| class | MoveLocalPositionActionRecord |
| class | MovePositionActionRecord |
| class | NewCommandDataTypeWizard |
| class | Node |
| class | NodeBasedEditor |
| class | NodesContainer |
| class | NotCommand |
| Negates a boolean value. More... | |
| class | ObjectComparatorCommand |
| Compares 2 objects (derived from UnityEngine.Object) with certain comparator. More... | |
| class | ObjectConnectionPoint |
| class | OperatorCommand |
| Base class for commands with operator. More... | |
| class | OrCommand |
| Compares 2 booleans with OR logical operator. More... | |
| class | PauseTimelineCommand |
| class | PlayTimelineCommand |
| class | PostAssemblyReloadHandler |
| class | PropertyCommand |
| A command that passes through property connection, and has no main (white) connection. More... | |
| class | PropertyConnectionPoint |
| class | PropertyInPointAttribute |
| class | PropertyOutPointAttribute |
| class | QuaternionConnectionPoint |
| class | RandomObjectSelectorCommand |
| Gets 1 random object from the specified list of objects. More... | |
| class | RandomObjectSelectorCommandNode |
| class | RectExtensions |
| class | RegisterCommandAttribute |
| An alternative way to register command without registering through Command Nodes Container. More... | |
| class | ResumeTimelineCommand |
| class | ScreenSwatch |
| class | ScriptableObjectCommandData |
| class | ScriptableObjectCommandNodesWindow |
| Command Node Editor for Command Data contained in ScriptableObject object. More... | |
| class | ScriptableObjectWithGUID |
| class | ScriptedCommandDataModifier |
| class | ScriptedCommandDataModifierWindow |
| class | ScrollWheelSearchPopup |
| class | SelectionBox |
| class | SerializableGUID |
| class | SerializableGUIDDrawer |
| class | SetCommandTrackSwitchCommand |
| class | SetTimelineWrapModeCommand |
| class | SetVariableCommand |
| Sets a local variable. More... | |
| class | SetVariableCommandNode |
| class | ShowCommandNodesAttribute |
| class | SimpleSeparableBlur |
| class | SimpleSettingsProvider |
| class | StarredCommandMenuAttribute |
| Add starred commands (recommended commands) in add-command context menu when currently holding an output point connection of an existing command. More... | |
| class | StarredCommandPair |
| class | StickyNoteCommand |
| Sticky note which contains only notes/information without actually affecting the process. More... | |
| class | StickyNoteCommandNode |
| class | StopTimelineCommand |
| class | StringComparatorCommand |
| Compares 2 strings with certain comparator. More... | |
| class | StringConnectionPoint |
| class | StringExtension |
| class | StringFormatterCommand |
| Creates a string value, which is formattable using format items. More... | |
| class | StringFormatterCommandNode |
| class | TargetObject |
| class | TextFormatterCommand |
| Base class for commands that include string formatting using arguments. More... | |
| class | TextFormatterCommandNode |
| class | TextureAssetPicker |
| class | TimelineCommandDataClip |
| class | TimelineCommandExecutorBehaviour |
| class | TimelineCommandNodesContainer |
| class | TimelineCommandTrack |
| class | TimelineExtrapolationCommand |
| Modifies the wrap mode of a PlayableDirector. More... | |
| class | TimelinePlayerCommandNode |
| class | UITKTable |
| class | UnityEventDebuggerWindow |
| class | UnityEventReferenceFinder |
| class | VariableCommand |
| Gets a local variable value. More... | |
| class | VariableCommandNode |
| class | VariableTable |
| class | Vector3ConnectionPoint |
| class | WaitForCommandTrackSwitchCommand |
| class | WaitForFramesCommand |
| Waits for certain duration in seconds before continuing to the next command. More... | |
| class | WaitForSecondsCommand |
| Waits for certain duration in seconds before continuing to the next command. More... | |
Enumerations | |
| enum | EditorReferenceMode { CrossSceneReference = 1 , DirectObject = 2 , LegacyCrossSceneBinding = 4 } |
| enum | ConnectionPointType { In , Out } |